

It's an action role-playing game at its core, but stresses the importance of its multiplayer gameplay. However, only someone with immense power can wield the stone and reveal their destiny as the new Lord of Arcana. The Arcana stone, which has the power to restore peace to the land, is being sought after by warriors known only as Slayers. You play a hero with amnesia trying to recollect his past in the world of Horodyn. Yet, if you were one of the few who experienced Deadly Premonition and it's laughable Twin Peaks-like plot, you may be a bit skeptic with what this game has to offer. Square Enix also boasts of their emphasis on high-quality storytelling. It's a shame, because it certainly doesn't feel up to par with publisher Square Enix's high graphical standards. It makes use of low-resolution textures and a monotone color scheme.

Yet, from what we've seen so far in our brief look at the game, the artistic design takes a huge hit.

The design looks grim and beastly, with creature concepts by renowned artists such as Testuya Nomura, Todd McFarlane, and Yoshitaka Amano. Well, for starters, Lord of Arcana is far more brutal than any other in the genre thus far. But what makes this one set itself apart? Lord of Arcana is an exclusive title for the PlayStation Portable, and is already garnering multiple comparisons to the beloved Monster Hunter franchise. However, this time Access Games takes a step away from consoles to bring forth a new handheld experience. Here comes the new game from the makers of the ironic cult hit Deadly Premonition.
